Post by Grim on Apr 12, 2015 23:51:33 GMT
[PTabbedContent][PTab=Tier 1]
Name: Enhanced Lung Capacity
Type: Elemental
Range: n/a
Description: The user can use their skill in elemental powers to increase their lung capacity. Doing this will cause them to be able to stay underwater a much longer period of time, but not forever.
Name: Earth Camouflage
Type: Elemental
Range: n/a
Description: The user can transform their body to match the texture and colorization of any natural earth-based material that they are near to blend in with it.
[/PTab][PTab=Tier 2]
Name: Cyclone Spinning
Type: Elemental
Range: Close (0-5m)
Description: The user controls the air around themselves to cause them to spin at high speeds. This can be used to rip through trees if going fast enough, and it takes a little for the user to reach max rotation speed while using this attack. Although, this attack can be stopped with a strong enough forward blow, or possibly a bullet through their rotating head.
Name: Stone Gauntlets
Type: Elemental
Range: n/a
Description: The user sticks their hands into the earth, and then remove them, when removed the hands will be coated in a hard, jagged, rocky material. These gauntlets can be used to fight with, giving the user heavier blows and +1 strength and +1 endurance.
Name: Air Gun
Type: Elemental
Range: Close (0-5m) - Mid (5-10m)
Description: The user can control and pressurize the air around their index finger to create a hardened bullet out of air. Although weaker than an actual bullet, it has better piercing properties but shoots slower as well. This makes it less deadly than an actual gun, but it costs nothing to shoot them which makes it a useful attack.
Name: Snowflake Disks
Type: Elemental
Range: Close (0-5m) - Mid (5-10m)
Description: The user creates snowflakes the size of their own hand, and throws them like a Frisbee. These snowflakes have been hardened and sharpened through the use of cyrokinesis to make them more deadly. They are good in people that have high accuracy's hands.
[/PTab][PTab=Tier 3]
Name: Electric Healing
Type: Elemental
Range: Close (0-5m)
Description: The user holds out a hand and a link of electricity flows visibly through the air, connecting to the target. The target is then slowly healed through the use of the electricity. This ability takes at least one hand, but can take two, which speeds up the process of healing. The healing cannot mend a broken bone completely, but it can heal is enough so the user isn't writhing in agony while you take them to the hospital.
Name: Wind Gale
Range: Close (0-5m) to Mid (5-10m)
Type: Elemental
Description: The user builds of elemental energy in between two fingers and then lets that energy go in a quick and painful thin sheet of wind. This attack is only lethal if the target is hit by it a lot of times in the same place, or multiple places through loss of blood. This attack can't cut deep enough to cut through a human, but it can still leave deep cuts that make the target bleed. This wind is seen with a ripple through the air, making it fairly hard to dodge unless you can see it.
[/PTab][PTab=Tier 4]
Name: Eruption
Range: Close (0-5m)
Type: Elemental
Description: The user causes a geyser to erupt beneath the targets feet. This will cause them to shoot up in the air, making them open for attack or land with a painful blow when they hit the ground, also the geysers water is hot enough to cause 1st degree burns if it makes contact. It takes a little bit of time before the geyser erupts and the ground shakes before it happens.
Name: Crack in the Earth
Range: Close (0-5m) to Mid (5-10m)
Type: Elemental
Description: The user causes a ravine to form in which ever direction they are facing. The ravine falls low enough to break someones legs if they aren't careful, but not much deeper than that, it just puts them in a vulnerable state. The ravine itself isn't that wide, making it need precision to land, but it's far from impossible.
Name: Rise in the Earth
Range: Close (0-5m) to Mid (5-10m)
Type: Elemental
Description: The user causes a small mountain range about 8 ft tall to form in front of them, making a wall. This wall is about the width of a street, and fairly thick, making it almost impossible to cut through, hard to bludgeon through, but easy to explode.
[/PTab][PTab=Tier 5]
Name: Tornado
Range: Close (0-5m) to Mid (5-10m)
Type: Elemental
Description: The user focuses a ball of elemental energy between two hands, and then lets that rotating ball of energy go. The energy then expands and forms into a tornado that's slightly larger than the average human. This tornado causes many cuts, some deep some shallow, and throws the target around constantly until they are thrown out of the tornado or the tornado disperses which happens after 1 post. This move takes a lot of energy from the target.
Name: Volcano
Range: Close (0-5m)
Type: Elemental
Description: The user causes a volcano to form under the target, it takes a little while to form. The volcano then erupts causing lava to flow around it in a large spray into the air, making it hard to dodge. The volcano itself is a bit larger than a normal human's height, but much wider. This move takes a lot of energy from the target, making it hard to do it over and over again. The volcano disperses after one post.
Name: Tsunami
Range: Close (0-5m) to Mid (5-10m)
Type: Elemental
Description: A tsunami, a little bit smaller than double the height of a normal human being, forms in front of the target, the tsunami itself is like a massive wall made of water going forward at high speed. If it lands, it smacks into the target causing great blunt trauma and disorienting them heavily. This move takes a lot of energy from the user, and is good against crowds. The tsunami disperses after one post.
Name: Storm
Range: Close (0-5m)
Type: Elemental
Description: A storm forms around the user, making a short of shield. The closer someone or something gets to the target the more likely they are to be struck by lightning. This lightning is not lethal, but hurts a lot. This storm "armor" takes a lot of energy from the user and only lasts two posts.
Name: Tremor
Range: Close (0-5m) to Long (10m+)
Type: Elemental
Description: The user causes a massive earthquake to begin. It starts at the epicenter, causing the most damage there, and the further the target is from the epicenter (the user) the less they get damaged if they are hit at all. The earthquake causes people and things to fall, making it dangerous because things can hit the target from above, and it is hard to move while the earthquake is happening. The earthquake itself causes a bit of damage, nothing lethal, the main fear of this move is the falling objects from overhead. This move takes a lot of energy, and the earthquake itself lasts for two posts.
[/PTab][/PTabbedContent]
Name: Enhanced Lung Capacity
Type: Elemental
Range: n/a
Description: The user can use their skill in elemental powers to increase their lung capacity. Doing this will cause them to be able to stay underwater a much longer period of time, but not forever.
Name: Earth Camouflage
Type: Elemental
Range: n/a
Description: The user can transform their body to match the texture and colorization of any natural earth-based material that they are near to blend in with it.
[/PTab][PTab=Tier 2]
Name: Cyclone Spinning
Type: Elemental
Range: Close (0-5m)
Description: The user controls the air around themselves to cause them to spin at high speeds. This can be used to rip through trees if going fast enough, and it takes a little for the user to reach max rotation speed while using this attack. Although, this attack can be stopped with a strong enough forward blow, or possibly a bullet through their rotating head.
Name: Stone Gauntlets
Type: Elemental
Range: n/a
Description: The user sticks their hands into the earth, and then remove them, when removed the hands will be coated in a hard, jagged, rocky material. These gauntlets can be used to fight with, giving the user heavier blows and +1 strength and +1 endurance.
Name: Air Gun
Type: Elemental
Range: Close (0-5m) - Mid (5-10m)
Description: The user can control and pressurize the air around their index finger to create a hardened bullet out of air. Although weaker than an actual bullet, it has better piercing properties but shoots slower as well. This makes it less deadly than an actual gun, but it costs nothing to shoot them which makes it a useful attack.
Name: Snowflake Disks
Type: Elemental
Range: Close (0-5m) - Mid (5-10m)
Description: The user creates snowflakes the size of their own hand, and throws them like a Frisbee. These snowflakes have been hardened and sharpened through the use of cyrokinesis to make them more deadly. They are good in people that have high accuracy's hands.
[/PTab][PTab=Tier 3]
Name: Electric Healing
Type: Elemental
Range: Close (0-5m)
Description: The user holds out a hand and a link of electricity flows visibly through the air, connecting to the target. The target is then slowly healed through the use of the electricity. This ability takes at least one hand, but can take two, which speeds up the process of healing. The healing cannot mend a broken bone completely, but it can heal is enough so the user isn't writhing in agony while you take them to the hospital.
Name: Wind Gale
Range: Close (0-5m) to Mid (5-10m)
Type: Elemental
Description: The user builds of elemental energy in between two fingers and then lets that energy go in a quick and painful thin sheet of wind. This attack is only lethal if the target is hit by it a lot of times in the same place, or multiple places through loss of blood. This attack can't cut deep enough to cut through a human, but it can still leave deep cuts that make the target bleed. This wind is seen with a ripple through the air, making it fairly hard to dodge unless you can see it.
[/PTab][PTab=Tier 4]
Name: Eruption
Range: Close (0-5m)
Type: Elemental
Description: The user causes a geyser to erupt beneath the targets feet. This will cause them to shoot up in the air, making them open for attack or land with a painful blow when they hit the ground, also the geysers water is hot enough to cause 1st degree burns if it makes contact. It takes a little bit of time before the geyser erupts and the ground shakes before it happens.
Name: Crack in the Earth
Range: Close (0-5m) to Mid (5-10m)
Type: Elemental
Description: The user causes a ravine to form in which ever direction they are facing. The ravine falls low enough to break someones legs if they aren't careful, but not much deeper than that, it just puts them in a vulnerable state. The ravine itself isn't that wide, making it need precision to land, but it's far from impossible.
Name: Rise in the Earth
Range: Close (0-5m) to Mid (5-10m)
Type: Elemental
Description: The user causes a small mountain range about 8 ft tall to form in front of them, making a wall. This wall is about the width of a street, and fairly thick, making it almost impossible to cut through, hard to bludgeon through, but easy to explode.
[/PTab][PTab=Tier 5]
Name: Tornado
Range: Close (0-5m) to Mid (5-10m)
Type: Elemental
Description: The user focuses a ball of elemental energy between two hands, and then lets that rotating ball of energy go. The energy then expands and forms into a tornado that's slightly larger than the average human. This tornado causes many cuts, some deep some shallow, and throws the target around constantly until they are thrown out of the tornado or the tornado disperses which happens after 1 post. This move takes a lot of energy from the target.
Name: Volcano
Range: Close (0-5m)
Type: Elemental
Description: The user causes a volcano to form under the target, it takes a little while to form. The volcano then erupts causing lava to flow around it in a large spray into the air, making it hard to dodge. The volcano itself is a bit larger than a normal human's height, but much wider. This move takes a lot of energy from the target, making it hard to do it over and over again. The volcano disperses after one post.
Name: Tsunami
Range: Close (0-5m) to Mid (5-10m)
Type: Elemental
Description: A tsunami, a little bit smaller than double the height of a normal human being, forms in front of the target, the tsunami itself is like a massive wall made of water going forward at high speed. If it lands, it smacks into the target causing great blunt trauma and disorienting them heavily. This move takes a lot of energy from the user, and is good against crowds. The tsunami disperses after one post.
Name: Storm
Range: Close (0-5m)
Type: Elemental
Description: A storm forms around the user, making a short of shield. The closer someone or something gets to the target the more likely they are to be struck by lightning. This lightning is not lethal, but hurts a lot. This storm "armor" takes a lot of energy from the user and only lasts two posts.
Name: Tremor
Range: Close (0-5m) to Long (10m+)
Type: Elemental
Description: The user causes a massive earthquake to begin. It starts at the epicenter, causing the most damage there, and the further the target is from the epicenter (the user) the less they get damaged if they are hit at all. The earthquake causes people and things to fall, making it dangerous because things can hit the target from above, and it is hard to move while the earthquake is happening. The earthquake itself causes a bit of damage, nothing lethal, the main fear of this move is the falling objects from overhead. This move takes a lot of energy, and the earthquake itself lasts for two posts.
[/PTab][/PTabbedContent]